AI Insights · Timothy · July 2024
Top 5 Disney Games Performance in Venezuela Q2 2024
In Q2 2024, the top 5 Disney games on a unified platform in Venezuela showed varied trends in downloads, revenue, and weekly active users. Detailed insights from Sensor Tower reveal the performance metrics.
In Q2 2024, the performance of the top 5 Disney games on a unified platform in Venezuela displayed diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
MARVEL Future Fight from Netmarble Corporation saw a fluctuating revenue trend, peaking at approximately $100 in the last week of April, followed by a gradual decline to around $8 by the end of June. Downloads showed a more stable pattern, with a notable increase to 759 in the first week of May and maintaining an average of about 500 weekly downloads thereafter. Weekly active users remained relatively steady, starting at 7.2K in early April and ending at 7.1K by late June.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a revenue increase, peaking at $47 in the first week of May, and then stabilizing around $15-$23 towards the end of the quarter. Downloads saw significant spikes, particularly in the first week of June with 1.7K downloads. Weekly active users grew steadily, reaching a high of 9.4K in mid-June before a slight dip to 8.5K at the end of June.
MARVEL SNAP from Nuverse had a relatively stable revenue, peaking at $28 in mid-May and gradually decreasing to $2 by the end of June. Downloads were consistent, averaging around 150 weekly downloads with minor fluctuations. Weekly active users showed a slight decline from 4.1K in early April to 2.7K by the end of June.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a mixed revenue trend, with a peak of $21 in the last week of April and minimal revenue in the following weeks. Downloads peaked at 3.6K in late April and remained strong throughout the quarter. Weekly active users increased significantly, reaching a high of 6K in early June before declining to around 4.1K by late June.
The Simpsons™: Tapped Out, also from Electronic Arts, had a modest revenue pattern, peaking at $26 in early April and stabilizing around $2-$6 towards the end of the quarter. Downloads were steady, averaging around 1.4K weekly downloads with a peak of 1.7K in the last week of June. Weekly active users remained strong, starting at 13.8K in early April and fluctuating slightly to end at 13.2K in late June.
For more detailed insights and data, visit Sensor Tower.